How do the Skill Books in Betrayal at Krondor work?, page 1 - GOG.com Visit the Temple of Dala between Tyr-Sog and Eldpoint. Continue along the road to the east and you will come across a house. Follow the east side of the river north. Cast Strength Drain on the Wind Elementals to defeat them. Go to Loriel, find Keifer the Gem Master and talk about the ruby with him ( he sold it to Isaac ). In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. See below for a walkthrough for this sub-quest. The Temple of Dala (Chapter 3) He will tell you where the rift machine is located and how to destroy it. You will find Pug in a house southeast of the ruins by the coast. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Betrayal at Krondor FAQs, Guides and Walkthroughs - Neoseeker Continue along the road to the east and you will come across a house. Defeat the enemies and take the Idol of Lassur from the trapped chest. She will give you a Tuning Fork among other things. Return to Craig and give him the trap. Continue all the way to the west to find the chest Moraeulf was talking about. Pug has left a another message in one of these. Inside the ruins you find a door that unlocks with the Key of Lineages. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Return southeast and cross the bridge guarded by goblins. To the northeast you will find three pantathians who are causing the energy drain. Squire Phillip will appear and give you the Waani device. Betrayal at Krondor Walkthrough This is the full walkthrough of the best RPG game in the history. One of the houses has a map of the area. Behind it you will see a chess board that is missing a knight piece. Search the lower level thoroughly to find and kill all six spellweavers. Return to Sarth and enter the cave below it. Continue north and cross the next bridge to the west. Give the Idol to Kat on the upper level and she will give you some information. Hole; 2 Rations (poisoned) Light Bowstring 4. Continue east to the town of Lyton. It will be a difficult battle. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go through the door in the north wall and keep following the passage. You will find a woman who will give you a Sack of Grain for the Leather Leggings. (Your defense will go up by more if you emphasize it.) You have two options. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. On the far west side of the mine you will find the Brak Nurr. Put some spoiled rations in the chest by the field. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. He will also give you the book 'Chapel's Rmur n Whepuns'. In the southeast corner of the area you will find two IronJaw traps in a chest. In the next room you will find the Oracle of Aal. Use the key THORN to open one of the boxes and take the note that is inside. Speak to the Prelate east of the temple to learn more about the order. Follow the east side of the river north. To the northeast you will find three houses together. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. The Temple of Dala (Chapter 3) Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Return to Duke Martin south of Northwarden and show him the plans. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Your way will be blocked by one of Steelsoul's men, however. Craig the Logger (Chapter 7) Return to Dhatsavan's column in the ruins with the Cup. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. The upper level exit is in the southwest corner of the level. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. He will not tell you anything until you become protectors of the faith. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. You will see a burial cloth and a shovel. Go northeast from the town, follow the river south, and cross the bridge. Inside a woman will ask you to help her with her stable door. He will ask you to retrieve one of his IronJaw traps from the area. He will tell you that he used to be young but something sapped his energy in the woods to the east. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Go to Loriel to the west and speak with Keifen Alescook. Go north and inside the house you will find a Crystal Staff. Go north and inside the house you will find a Crystal Staff. Speak to Kat in the bottom-right corner of the sewers and agree to help her. He will also give you the book 'Chapel's Rmur n Whepuns'. Give him one of your Vapor Masks so that he may escape. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Chapter 7 - The Long Ride The Diviner's Halls is a cave northeast from the town. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Let's Play: Betrayal at Krondor - The Something Awful Forums Arlie Steelsoul (Chapter 3) KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). Give the Idol to Kat on the upper level and she will give you some information. Enter it from the south by the mountains to avoid the pirates. You have two options. Go to Eggley to the west and use Nivek's key to unlock the shop. Chapter 7 - The Long Ride He will tell you that a minstrel is sleeping in the barn nearby. Take one because you will need it later. Speak to Moraeulf and he will give you the password. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Speak to Moraeulf and he will give you the password. Return to the catapult and use the gear to fix it, then use the catapult on the town. The magical barrier will be gone now that the six are dead. (Your defense will go up by more if you emphasize it.) He will tell you where the rift machine is located and how to destroy it. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Go due north and attack the goblins surrounding the house. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Chapter 8 - Of Lands Afar When you leave LaMut and continue south you will attacked by another assassin. You will be ambushed several times by Nighthawks along the way. He will tell you what he knows about the rift machine. Take one because you will need it later. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! Travel north toward Sarth and speak to Brother Marc just outside. A : Go to La Mut, and talk to the commander of the garrison in the castle. Open the door of the stable just to the north and return to her. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Venutrier of Lan will capture you and throw you into the mines. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to the upper level. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. See below for a walkthrough for this sub-quest. In a barn you will be attacked by a group of moredhel warriors. Speak to Kat in the bottom-right corner of the sewers and agree to help her. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. FAQs/Guides are posted in their . McCannur Ban Dok will tell you the current situation in the forest. Go southwest past Harlech and Armengar to the Inclindel Pass. Dimwood Forest (Chapter 7) 1. Look inside the house to the northwest to find a message left by Pug. Return to Irmelyn in Armengar to claim a 200 gold reward. In a corridor to the northwest you will find Obkhar. Return to Duke Martin and he will tell you to return to Northwarden. Craig the Logger (Chapter 7) Go north and inside the house you will find a Crystal Staff. Enter it from the south by the mountains to avoid the pirates. This will take you into the city of Sar-Sargoth. Poison the rations inside with some Coltari poison. Visit Craig the logger in the south end of Dimwood. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Leave the palace through the sewers and leave through the exit in the south. To the northeast you will find three houses together. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Make sure both Pug and Owyn learn the spell. When you leave the mine you will be in the dwarf town of Caldara. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. (Your defense will go up by more if you emphasize it.) Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Use the password 'VICTORY' to open it. Go back west and then south from Highcastle. Continue through the pass into the northlands Betrayal at Krondor Help Web Enter the passage north of the Nighthawks to meet Seigneur James. Return southeast and cross the bridge guarded by goblins. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. This staff will allow Owyn to cast magic again. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Go south into the dead end and walk through the illusionary mountains to the west. Confront Navon and kill him. Go through the door in the north wall and keep following the passage. Go west from there and speak to the farmer in his house. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. He will reward you with a Ring of the Golden Way. In the southeast corner of the area you will find two IronJaw traps in a chest. The note mentions someone from Cavall Keep. It will be a difficult battle. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. He will tell you where the Waani device is located. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Look inside the house to the northwest to find a message left by Pug. To the southeast you will see Rowe's barn. Continue south past Zun. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Eventually you will come across the stairway to the upper level. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. You can find spoiled rations in the inn in Silden. RAIN You see it about in field and town, It cannot get up, But will oft fall down. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Travel north toward Sarth and speak to Brother Marc just outside. Return southeast and cross the bridge guarded by goblins. Take one of them with you. He will also give you three diamonds he had stolen from the Baron's Treasury. Return in a day and Steelsoul's man will allow to pass. Return to Tamney with the stones and he will agree to return to Northwarden. He will tell you that he used to be young but something sapped his energy in the woods to the east. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will tell you to report to Duke Martin. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Follow the main road northwest until you reach the river. Go south to Silden and speak to Joftaz in the Inn. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. In the southeast corner of the area you will find two IronJaw traps in a chest. He will tell you where the Waani device is located. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Head east through Darkmoor and Maloc's Cross. She will give you a Tuning Fork among other things. You can find Isaac behind a big hill north of Hawk's Hollow. Soon your party members will become sick. Squire Phillip will appear and give you the Waani device. Restock your provisions from the items inside the house. Just past the fork you will run into a trap. You can buy some in the shop in Northwarden if you have none. Visit Craig the logger in the south end of Dimwood. Craig the Logger (Chapter 7) Venutrier of Lan will capture you and throw you into the mines. Go northeast from the town, follow the river south, and cross the bridge. Continue through the ruins to reach Elvandar. In a corridor to the northwest you will find Obkhar. Craig the Logger (Chapter 7) The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Behind it is the exit. Use the two remaining Vapor Masks to jump into the river and escape the mines. Give the Idol to Kat on the upper level and she will give you some information. Behind it you will see a chess board that is missing a knight piece. In the southeast corner of the area you will find two IronJaw traps in a chest. Continue through the pass into the northlands Eventually you will see a pass to the east. The below Walkthrough is quite complex. You can buy and/or sell some equipment in the shop and sleep at the inn. He will tell you that he used to be young but something sapped his energy in the woods to the east. Inside one of the chests you will find the Interdictor Key. Go east to a farmstead and look in the house. Confront him with the message you found in the chest and he will admit his dislike of Navon. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Inside a woman will ask you to help her with her stable door. In a corridor to the northwest you will find Obkhar. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Craig the Logger (Chapter 7) The Diviner's Halls is a cave northeast from the town. Go back west and then south from Highcastle. Defeat the enemies and take the Idol of Lassur from the trapped chest. Use this key to open most of the locked doors under Sethanon. He will tell you where the rift machine is located and how to destroy it. You will begin this chapter in the sewers below Krondor. Defeat them and take the Eliaem's Heart from the body of the spellcaster. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You need to have a virtue key to get it. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. He will reward you with a Ring of the Golden Way. Confront him with the message you found in the chest and he will admit his dislike of Navon. Go east from his house and cross the bridge. He will ask you to retrieve one of his IronJaw traps from the area. He will also give you the book 'Chapel's Rmur n Whepuns'. If you are having trouble finding it, refer to the color map included in your box. You will find a password in a chest at the end. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Between the tavern and Lyton, you will find Max Feeber's farmstead. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Get your equipment from the chests in the room. Use the password 'VICTORY' to open it. Use the two remaining Vapor Masks to jump into the river and escape the mines. Use this key to open most of the locked doors under Sethanon. James will volunteer to enter the Moredhel headquarters to snatch their battle plans.