At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. Die Vecna Die! The artifact then magically grafted itself onto its wearer and became a functioning limb. [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. When Vecna was not satisfied, the officials offered their own lives. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. The ultimate BBEG throughout the history of D&D. "Spells Between the Covers. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. They went on to appear in all subsequent D&D editions. Vecna is already sparking the next industrial revolution — with solutions that deliver lasting results. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. ", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, https://www.metal-archives.com/bands/Vecna/3540403493, https://www.facebook.com/VecnaMetalBand/about, https://greyhawkonline.com/greyhawkwiki/index.php?title=Vecna&oldid=48430, Creative Commons Attribution-NonCommercial-ShareAlike, The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King, Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue, 1, 2, 3, 4, 5, 6, 8, 9, 12, 13, 19, 20, 27, 31, 32, 34, 35, 36, 37, 38, 39, 51, 54, 56, 61, 62, 64. [21] Vecna is detailed in Deities and Demigods (2002).[22]. Arcana, Death, Knowledge Power Level Following his defeat, the Lady of Pain strengthened Sigil's defenses and reorganized the planar structure in order to repair the damage caused and to prevent such an event from ever happening again.[24]. Later, it became his prison a… Each position in Vecna's cult is named for a certain body part. Neutral evil He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. Thanks to @PettyArtist for this art piece! [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. Pre-Apotheosis[1] Next is the Heart of Vecna, the high priest of the cult. 2e The Blood of Vecna are mainly charged with protection and enforcement of the cult and its goals. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Vecna [1]) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.[2][3]. Evil The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide 1e (1977–1988), on page 124. 3e We have the grit, training and wins to prove it. Vecna has few allies, and countless enemies. After several centuries, he amassed sufficient followers and worshipers among ambitious wizards to reach the status of demigod. We are a daring, socially responsible company, backed by years of innovation and real-world experience. [5] These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. [5] Vecna is given a set of statistics in Open Grave (2008). Oerth The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Vecna's early life was clouded in legend and contradiction. His plans also involved an invasion of Sigil, from where Vecna then aimed at controlling the entire multiverse. It was published in June 2000. Seldom is the name of Vecna spoken except in a hushed voice. Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. For all his power, Vecna couldn’t escape his own mortality. Channel divinity [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Nearly one thousand years after his birth, Vecna, now a lich and ruler of a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors), laid siege to the city of Fleeth with an army of arcane spellcasters and undead. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][12][13] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons.[14]. Domains Lesser priests are known as Memories of Vecna. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. [7], The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. Destructive and evil secrets At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Kas became the lord of Tovag, a realm originally from Oerth that was drawn into the Domains of Dread bordering Cavitius. Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. This interpretation is relatively recent. Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. Realm [10] Having his plans once again thwarted by adventurers, Vecna was expelled from Sigil with the help of the Lady of Pain and had his essence separated from Iuz, but the power he acquired through the process still allowed him to retain lesser deity power. Favorite Add to Vecna - Undead Lich Lord - Dungeons and Dragons 28mm Miniatures for Tabletop Gaming or Painting (DnD, D&D, Warhammer ) by Printed Obsesion BrushFuStudios. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. [11] These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. [22], After a failed attempt to ascend to full deity status, Vecna himself was banished to Cavitius, which was drawn into the Domains of Dread by the Dark Powers. Vecna was an anagram for Vance. 3rd Edition Statistics[1] Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. The Hand was a desiccated, mummified left hand. Price New from Used from Paperback "Please retry" — — — Paperback from $1,021.99 Portfolio Each position in Vecna's cult is named for a certain body part. Vecna's holy symbol is an eye in the palm of a left hand. further includes details on the City of Greyhawk, the Viscounty of Verbobonc, the Gnome Warren of Osnabrolt, and the Stone Circles of Tovag Baragu - all set in Greyhawk. Title(s) The last known Heart of Vecna was Diraq Malcinex of … It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[10] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. ", -----. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. [26] The Hand of Vecna has also made its return for this edition of the game. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. Such warriors come from tough stock — prize fighters, outlanders, bouncers, and veterans — and have learned to hone their bodies into implements of war. Arch-Lich, Chained God, Dying King, Maimed Lord, Master of the Spidered Throne, Whispered One, Worshipped by: Human, City of Greyhawk: Folks, Feuds and Factions, Dungeon Master's Guide, D&D 4e (Premium Edition), 160, 162, 163, 164, 165, 166, 167, 168, 169, Defenders of the Faith: Web Enhancement (3e), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e, 13, 15, 50, 51, 58, 64, 104, 131, 133, 173, 180, 186, Player's Handbook, D&D 3.5e (Premium Edition), 24-29, 31, 33, 34, 35, 36, 38, 42, 43, 74, 76 , 77, 82, Spelljammer Boxed Set: Concordance of Arcane Space, Baldur's Gate: Descent Into Avernus, D&D 5e, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition). Alignment 5 out of 5 stars (3) 3 reviews $ 45.00. [11] Later, it became his prison as it was drawn into the Domains of Dread by the Dark Powers. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. Arcane abjurationTouch of deathKnowledge of the agesRead thoughts The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. Vecna was later considered a lesser deity or \"patron saint\" of dark, coveted secrets, and this belief and worship lent him new power. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Vecna was, in his time, one of the mightiest of all wizards. Most accounts stated that he was originally a human wizard from Oerth, although some reports claimed that he was a half-elf. Portfolio Hand/Eye of Vecna D&D Roleplaying prop w/ LED Stand SagaSmith. [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. The End of the Vecna Trilogy. 5e Kas then battled Vecna, who banished him to his realm of Cavitius, but not in time to avoid his own destruction. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. The Teeth of Vecna are made up of, and specialize in arcane spellcasting and crafting magical items for the cult. Evil spellcasters, conspirators Die Vecna Die! Vecna Reborn (AD&D/Ravenloft Accessory) Paperback – August 1, 1998 by Monte Cook (Author) 5.0 out of 5 stars 4 ratings. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. Vecna was, in his time, one of the mightiest of all wizards. As a core deity, numerous sourcebooks and magazine issues in thi… They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? Brawlers use their bare fists and raw force as their first and best weapons in combat. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. Those wizards that stumbled upon those traps were transformed into nothics. At some point in his history, Vecna penned a tome known as Ordinary Necromancy. [17], Some sages also claimed that Vecna had laid out traps for wizards seeking forbidden secrets in their quest for power. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes Vecna appears in the revised Player's Handbook (2003) for D&D 3.5e (2003–2008). [1][24], Vecna's invasion of Sigil caused a great disturbance in the multiverse. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. Basic information[1][2][3][4] [18] Die Vecna Die! Symbol Vecna) has been named as one of the greatest villains in the Dungeons & Dragons … The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. The Eye and the Hand of Vecna, his only physical remains. The two realms formed the Domain of Dread known as the Burning Peaks. In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. However, the book is an adventure, so none of the details are particularly significant for the expansion of Greyhawk. Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.[27]. In both, he is listed as the god of evil secrets. Vecna Technologies, a leading provider of healthcare information technologies focused on patient solutions and infection surveillance, announced today their Patient Engagement Platform is available in the Epic App Orchard . Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. 4th Edition Statistics[8] Undeath, secrets 5th Edition Statistics[5][6][7] Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. Hand and Eye of Vecna – $129.99. One of his goals was to overthrow the Queen and rule the entire Shadowfell from her Fortress of Memories. Next is the Heart of Vecna, the high priest of the cult. He is primarily the god of secrets. Additionally, both his hand and eye are listed as artifacts. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for 4th edition. Favored weapon In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. Being a secretive cult, there are no real collections of Vecnan teachings. PRE-ORDER: Eye and Hand of Vecna D&D: Icons of the Realms NOTICE:This is a Pre-Order item and will not ship until the product release date.If you include a Pre-Order item in your order, the whole order will be held until the pre-order is available.You may have your non pre-order items shipped separately for an additional cost. [3], During his reign, Vecna trusted his lieutenant Kas with most administrative tasks. 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